Age | Commit message (Collapse) | Author |
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with all other structs/classes that are in a pool.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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tile-info-window.
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from openttd.h to their own headers.
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something more than whitespace as description of files that don't have a description.
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instead of transparent
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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DrawTile_Trees()
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invisible
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-CodeChange: When rocks get removed while planting trees, barren the ground.
-Fix: In one case trees could spread under bridges.
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building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
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tree while transparent building patch setting
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unneeded include from openttd.h.
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command can be executed.
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of a global variable. Patch by Noldo (FS#1114).
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vehicle color mapping so the vehicles use the new owner color
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functions.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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fitting to the naming style
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unneeded define
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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trinary operator
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grassy (Csaboka)
-Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka)
-Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
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boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch.
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things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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transparent" code.
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easily modified.
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