Age | Commit message (Collapse) | Author |
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fill space if title is too long.
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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relatives
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parameters
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this ID' from 'some' strings and replace the string name with something more sensible.
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window class.
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expanding them much easier (Alberth)
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client so it is immediatelly clear which one you are working with.
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comment), plus code style Infringement.
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transparency gui -- the real widgets above already have coordinates so there is no need to hardcode them again. As an added bonus the invisibility buttons now line up properly.
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-Fix: "true" is not a color. COLOUR_PALE_GREEN should look better, at least in the code ;)
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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in descriptor
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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instead of transparent
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building transparency settings
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they will not be changed by pressing 'x'. (Roujin)
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building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
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tree while transparent building patch setting
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unneeded include from openttd.h.
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functions.
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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windows that are smaller than the default window size.
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vehicle is while loading/unloading (TheJosh)
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since it's in the original data files.
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transparency button.
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a bit of documentation (patch by Wolf01)
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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