Age | Commit message (Collapse) | Author |
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actually movable; e.g. HQ and owned land are pretty movable.
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logical location
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parameter for OnClick().
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if a header require a header make it include that header
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isn't resizable
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same twice.
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absolute location but manually calculate based on toolbar size etc.
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custom drawing/handling input
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and sticky boxes and for window captions
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WindowDesc; it's determined from the (nested) widgets
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fill space if title is too long.
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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relatives
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parameters
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this ID' from 'some' strings and replace the string name with something more sensible.
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window class.
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expanding them much easier (Alberth)
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client so it is immediatelly clear which one you are working with.
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comment), plus code style Infringement.
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transparency gui -- the real widgets above already have coordinates so there is no need to hardcode them again. As an added bonus the invisibility buttons now line up properly.
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-Fix: "true" is not a color. COLOUR_PALE_GREEN should look better, at least in the code ;)
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the Window class and remove Window from their naming.
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pointer with the WE_CREATE message because nothing uses it anymore.
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in descriptor
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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instead of transparent
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building transparency settings
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they will not be changed by pressing 'x'. (Roujin)
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building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
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tree while transparent building patch setting
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unneeded include from openttd.h.
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