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2011-05-28(svn r22506) -Feature [FS#4625]: Make the transparency options for ↵frosch
industries also affect the effect vehicles created by industries.
2011-05-01(svn r22405) -Document: some more "random-ish" tidbitsrubidium
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-07-19(svn r20189) -Codechange: unVARDEF _display_opt and move it to a more ↵rubidium
logical location
2010-01-14(svn r18802) -Codechange: Deduplicate drawing-code for depots and ↵frosch
stations/waypoints.
2010-01-08(svn r18762) -Codechange: unduplicate sprite layout drawing between ↵yexo
industries and houses
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-03(svn r12547) -Feature: invisibility options to make objects invisible ↵smatz
instead of transparent
2008-02-29(svn r12320) -Fix [FS#1817]: Wrong transparency options could be saved after ↵peter1138
toggling all.
2008-02-10(svn r12104) -Fix (r12103): remember loading indicators transparency ↵smatz
settings and make in switchable by Ctrl+9
2008-02-10(svn r12103) -Feature(tte): separate catenary transparency settings from ↵smatz
building transparency settings
2008-02-10(svn r12102) -Feature: Allow locking individual transparency settings so ↵maedhros
they will not be changed by pressing 'x'. (Roujin)
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-11-20(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵skidd13
the remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-10(svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵belugas
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.