Age | Commit message (Collapse) | Author |
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of duplicate strings and unifies the GUIs quite a bit
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drawing functions instead of only the left.
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window.
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(optional) parameter.
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consist, not only the first vehicle
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DrawFrameRect usage
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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in the group and depot GUI if appropriate
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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unneeded include from openttd.h.
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needed.
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useless includes.
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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Based on a patch by nycom.
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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determined. Patch by nycom.
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a vehicle. Patch by nycom.
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CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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same forwat so we can display it.
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windows that are smaller than the default window size.
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moving { to a new line.
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variables.h to strings.h
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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vehicle window.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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-Codechange: use predefined enums for viewport zoomlevels
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tabs with spaces.
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