Age | Commit message (Collapse) | Author |
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graphical glitches due to (incorrect) SETX(Y) usage
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ship/aircraft) aware
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and line spacing.
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which were sometimes missing and sometimes just typos
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overlaps less with vehicle images.
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relatives
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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instead of the one of the front vehicle.
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traindepot instead of only the first part.
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1/8 vehicle length.
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vehicle details window, draw as many parts as the window fits instead of always up to a vehicle length of 80/8.
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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unnecessarily add it.
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from VehicleRail to Train
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they are part of strings and add some colours to a few strings.
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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of duplicate strings and unifies the GUIs quite a bit
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drawing functions instead of only the left.
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window.
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(optional) parameter.
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consist, not only the first vehicle
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DrawFrameRect usage
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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in the group and depot GUI if appropriate
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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