Age | Commit message (Collapse) | Author |
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the command proc.
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
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function calls.
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std::vector::[push|emplace]_back()
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not exactly match the length of the dragged wagon chain.
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VehicleSpriteSeq.
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destination gap as long as the chain instead of just considering the first vehicle.
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ScaleGUITrad().
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purchase lists.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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than default fonts, so get rid of it
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and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen)
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purchased wagon to, do not consider trains currently moving in and out of the depot.
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Eagle_rainbow)
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depots, make space for all articulated parts.
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which have no capacity, but a subtype.
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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draw different sprites on the map and in various GUIs.
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the language "list"
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some headers
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to increase the vehicle pool limit
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warnings into account
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gui (sbr).
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consisted of unrelated values use static const (u)int
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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vehicles; they are identical
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train details view. If an articulated vehicle it too 'wide' draw the information on the next line and if there are multiple cargos split that over multiple lines too. Based on work by frosch123.
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graphical glitches due to (incorrect) SETX(Y) usage
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