Age | Commit message (Collapse) | Author |
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for one train
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overlength loading train (station triggers were missed, PBS reservation could cause crash)
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color and colour.
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one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah.
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documentation.
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independent of the vehicle being lost.
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duplication.
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train_acceleration_model, and change from boolean to value. Don't forget to update your settings.
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knows) of original attempt to limit maximum tractive effort from 'realistic' acceleration.
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better way
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destination, if there are no orders.
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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vehicle is still loading.
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OT_LEAVESTATION in ChooseTrainTrack.
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OT_LEAVESTATION as that breaks PBS prediction.
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the station and the destination is not yet known.
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about to reach the end of the platform.
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spaces
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be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255.
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anymore did not always reset the waiting timer.
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to other vehicle types, too
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veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow)
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a path (Swallow)
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remove the order count from the savegame as we can easily count that (PhilSophus)
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through a method GetNumOrders() (PhilSophus)
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station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
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only the first part and not the rest.
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(optional) parameter.
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destructor as that was already doing the same for a few vehicle types.
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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station. Reaching that tile does not mean reaching the station.
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TrainTrackFollowerData.
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station reset when still (un)loading causing an invalid state.
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36) to return zero capacity.
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was reversed just after leaving the depot.
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a not-part-of-orders depot-order.
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a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station.
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infinite loop on path look-ahead.
Don't refactor things that don't want to be refactored, folks. And some comments can't hurt either.
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reported as lost when doing the look ahead for a path.
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