Age | Commit message (Collapse) | Author |
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while partially in a depot
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'think' it is whole in a depot
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cached value to ensure the correct max speed is used with disabled real acceleration
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other cached values
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_patches.realistic_acceleration changes
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remove -Wno-empty-body from the configure script
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setting flag.
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vehicles' running cost, and show running cost of wagons if they have it.
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running_cost, inline with other vehicle types (It is the factor, not the base)
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GetTileTrackStatus().
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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(called once or very short)
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owner (patch by Vikthor)
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GetCrossingRailAxis() to improve code readability
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TrainCheckIfLineEnds to simplify the code
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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switch/case at many places
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length was limited to 9
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(Yorick)
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with v->PlayLeaveStationSound(), and remove wrapper function.
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to reverse on junction tiles. (spotted by SmatZ)
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-Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec
-Codechange: Rationalize the use of Bridge type pointer
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turns are forbidden
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with an OnNewDay method in the Vehicle class
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speed
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with sound
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constants
-Fix: refit button widget was not correctly updated
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gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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crossing and after loading older savegame
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leaving crossing, train crash
Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
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the code at some places
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-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
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more cases
(tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype)
-Fix: do not make crossing red when we can't enter it in any case
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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complex detection later
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trackbits behind it
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dirty when a train crashes
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part to be consistent with saveload process
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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wagon in some cases
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