Age | Commit message (Collapse) | Author |
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Vehicle::ShowVisualEffect (Hirundo)
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all vehicle types (Hirundo)
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class (Hirundo)
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vehicle types (Hirundo)
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from the visual effect code (Hirundo)
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VehicleCache (Hirundo)
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variables related to visual effects (Hirundo)
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and electric sparks actually work (Hirundo).
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wrong after moving train engines in the depot window.
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acceleration model.
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of a vehicle, not just the head of the vehicle
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last wagon was in a depot or on a bridge-/tunnelhead caused trouble.
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breakdown handling as well (Hirundo)
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some headers
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the vehicle limit
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to increase the vehicle pool limit
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to increase the vehicle pool limit
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order doesn't require up to 765 commands.
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in depot' strings
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railtype.
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function.
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(SirkoZ)
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fail to release its reserved path.
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192-256-magic of vehicle movement.
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for stop.
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when loading.
-Fix (r18515): Resetting of force_proceed on manual stopping did not work.
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depot' track on clearing a crashed train
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bit, causing the whole function to be a few percent faster and hopefully better to understand
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signal a reservation would be made from that path signal before the waypoint is marked passed. As a result the order to go to the waypoint is used to reserve the path after the waypoint and as such trains get lost
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