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2008-01-09(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.rubidium
2008-01-07(svn r11775) -Codechange: move all autoreplace/autorenew functions to a ↵rubidium
single location.
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2008-01-04(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is ↵smatz
determined at some places -Fix: adding road/tram to tram/road bridge was cheaper by one tile
2008-01-01(svn r11741) -Feature: Add support for NewGRF's train 'tilt' flag. Trains ↵peter1138
with tilt capability (specific details are per NewGRF set) will be given a 20% speed limit bonus on curves.
2008-01-01(svn r11738) -Codechange: Refactor realistic acceleration's curve counting ↵peter1138
to use DirDiffs instead of local tables, and remove an unnecessary loop.
2008-01-01(svn r11733) -Fix: Max speed for entering stations overrode the max speed of ↵peter1138
curves
2008-01-01(svn r11732) -Fix (r4150): elrail merge gave elrail, monorail & maglev ↵peter1138
unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype.
2007-12-31(svn r11731) -Fix [FS#1582]: Clear sprite override data before performing ↵peter1138
NewGRF wagon attach callback. This stopped the callback working for autoreplace and when moving wagons from train to train in a depot. -Fix (r11724): Don't check wagon attach callback for the chain when moving a single wagon.
2007-12-30(svn r11724) -Fix: make it impossible (for users) to circumvent the length ↵rubidium
checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time.
2007-12-29(svn r11719) -Codechange: split sound.h in a header with types and one with ↵rubidium
functions.
2007-12-27(svn r11707) -Fix: do not allow refitting flooded (destroyed) vehiclessmatz
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵rubidium
useless includes.
2007-12-27(svn r11705) -Fix [FS#1557]: trains could have sprites with wrong direction ↵smatz
when reversing, also was inconsistent with save/load process (possible desyncs)
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-18(svn r11661) -Codechange: some header reworks in order to try to reduce the ↵rubidium
compile time of OpenTTD by reduce the amount of circular-ish dependencies.
2007-12-16(svn r11649) -Codechange: some code can be simplified thanks to changes in ↵smatz
r11642
2007-12-16(svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵smatz
bridge_map.h into tunnelbridge_map.h
2007-12-15(svn r11642) -Codechange: VehicleFromPos does check for v->tile == tile, so ↵smatz
remove useless checks
2007-12-15(svn r11634) -Fix: update signals when deleting crashed train on a bridge, ↵smatz
update even when train is rotated
2007-12-14(svn r11633) -Codechange: merge CheckTunnelEmpty and IsVehicleOnBridge into ↵smatz
GetVehicleTunnelBridge
2007-12-11(svn r11623) -Fix [FS#1533] (r11619): assert when train is going over two ↵smatz
crossings next to each other
2007-12-11(svn r11619) -Fix [FS#1531]: do not make crossing red behind depot the train ↵smatz
is entering
2007-12-04(svn r11567) -Fix [FS#1512] (r11011): break the chain before moving a ↵glx
vehicle after another in the same chain
2007-11-25(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵skidd13
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
2007-11-20(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵skidd13
the remaining to fit with the naming style
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11476) -Codechange: rename the function myabs to abs to get rid of an ↵skidd13
unneeded define
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-15(svn r11431) -Codechange: [NewGRF] Add support for changing rail vehicle ↵glx
user-defined bit mask (prop 25) via callback 36
2007-11-04(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to ↵truelight
Rubidium and skidd13)
2007-10-28(svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) ↵glx
instead calling it every time the vehicle is drawn
2007-10-21(svn r11333) -Fix: Train engines still had a value of 0.maedhros
2007-10-21(svn r11332) -Fix: vehicles getting a value of 0 on construction.rubidium
-Fix: assertion when selling vehicles.
2007-10-08(svn r11230) -Fix [FS#1228]: one could construct trains out of crashed ↵rubidium
wagons and engines. Based on a patch by SmatZ.
2007-10-08(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a ↵rubidium
depot, which would still yield money.
2007-09-26(svn r11173) -Codechange: rename some callback enums so they are more uniform.rubidium
2007-09-21(svn r11134) -Fix [FS#1238]: vehicles got removed twice from the group list ↵rubidium
when selling whole trains.
2007-09-17(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the ↵rubidium
articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
2007-09-16(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts ↵rubidium
for a vehicle.
2007-09-10(svn r11086) -Fix/Revert (r11053, r10984): "fixing" r11053 made the ↵rubidium
acceleration code use the wrong speed, which can be fixed by reverting a small piece of r10984.
2007-09-09(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the ↵rubidium
goto-depot button did not make it possible to stop the vehicle at that depot.