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2009-06-24(svn r16646) -Codechange: rename GetDepotByTile() to Depot::GetByTile()smatz
2009-06-23(svn r16641) -Codechange: reduce number of multiplications done in ↵smatz
FindTrainCollideEnum() to minimum
2009-06-23(svn r16633) -Codechange: remove checks for consistency of newpoolsmatz
2009-06-16(svn r16581) -Codechange: unify the access to Engine::lifelength.rubidium
2009-06-16(svn r16580) -Codechange: rename Engine::image_index to original_image_index ↵rubidium
to not confuse it with image_index from *VehInfo.
2009-06-13(svn r16571) -Fix [FS#2974](r16322): in some cases, train could be stuck in ↵smatz
depot
2009-06-10(svn r16553) -Codechange: don't use TRACK_BIT_WORMHOLE and TRACK_BIT_DEPOT ↵smatz
as bitmasks
2009-06-09(svn r16545) -Cleanup: tunnels have been returning correct SlopeZ since r1smatz
2009-06-06(svn r16527) -Codechange: use static member functions instead of simple ↵smatz
casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-01(svn r16498) -Codechange: Remove hardly used HASBITS.frosch
2009-06-01(svn r16494) -Codechange: cache train's speed limit caused by curvessmatz
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-31(svn r16480) -Fix (r15617): Invalidate newgrf variable caches of more ↵frosch
vehicles in more places. Esp. they were only invalidated for trains.
2009-05-26(svn r16442) -Codechange: use new Vehicle accessors at more placessmatz
2009-05-26(svn r16441) -Codechange: new class SpecializedVehicle used as superclass ↵smatz
for all vehicle types
2009-05-26(svn r16439) -Change: Make the default vehicle servicing settings ↵yexo
company-based settings, so in a multiplayer game everyone can change them.
2009-05-26(svn r16427) -Codechange: replace a few magic numbers with an existing ↵rubidium
constant and unduplicate a few lines.
2009-05-24(svn r16421) -Codechange: do not unnecessarily remove constness or ↵rubidium
unnecessarily add it.
2009-05-24(svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced ↵frosch
vehicles/stations/industries are deleted.
2009-05-24(svn r16414) -Change: Make it harder to ignore/close important error ↵frosch
messages. Esp. do not close them automatically after some time.
2009-05-23(svn r16397) -Codechange: move GetVehicleOrder/GetLastVehicleOrder into Vehiclerubidium
2009-05-23(svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵rubidium
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-22(svn r16393) -Codechange: move VehicleRail to Train.rubidium
2009-05-22(svn r16392) -Codechange: move some variables (the ones that aren't caches) ↵rubidium
from VehicleRail to Train
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-22(svn r16384) -Codechange: move u.effect to EffectVehiclerubidium
2009-05-22(svn r16382) -Codechange: make GetVehicleTrackdir a member function of Vehicle.rubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-22(svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle ↵smatz
was deleted
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-18(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), ↵smatz
introduce shiny new IsPlainRailTile()
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-16(svn r16322) -Fix [FS#2873]: trains could get stuck in a depot when they ↵rubidium
wanted to go to the same depot again.
2009-05-13(svn r16303) -Codechange: Use the question mark as default sprite when ↵frosch
creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
2009-05-13(svn r16302) -Codechange: remove Vehicle::AllocateListsmatz
2009-05-13(svn r16301) -Cleanup: remove unused parametersmatz
2009-05-09(svn r16260) -Codechange: Add Vehicle::IncrementOrderIndex() to deduplicate ↵frosch
some code.
2009-05-06(svn r16242) -Codechange: rework pausingrubidium
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-19(svn r16087) -Fix (r16079): slow trains wouldn't crash into eachother anymorerubidium
2009-04-18(svn r16079) -Fix [FS#2824]: insanely fast trains would not stop in time for ↵rubidium
stations -Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
2009-04-17(svn r16075) -Fix (r15792)[FS#2844]: Mixed up TRACK_BIT_X/Y.frosch
2009-04-13(svn r16057) -Fix [FS#2834] (r16037): division by zero when having an order ↵rubidium
with only one station that has either middle or near end stop location and where the platform is (significantly) longer than the train.
2009-04-12(svn r16037) -Feature: allow (per order) to let a train stop at the near ↵rubidium
end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
2009-03-21(svn r15793) -Feature: Allow train vehicles to be shorten to 1/8 length, ↵frosch
even if not at the end of the train.
2009-03-21(svn r15792) -Codechange: Use a different algorithm for train vehicles to ↵frosch
follow the vehicle in front of them.
2009-03-21(svn r15789) -Codechange: Add DiagdirBetweenTiles() and use it.frosch
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-03-13(svn r15701) -Fix [FS#2595]: Blame NewGRFs returning inconsistent ↵frosch
information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing.