Age | Commit message (Collapse) | Author |
|
|
|
FindTrainCollideEnum() to minimum
|
|
|
|
|
|
to not confuse it with image_index from *VehInfo.
|
|
depot
|
|
as bitmasks
|
|
|
|
casts when converting Vehicle to specialised vehicle types. Includes safety check
|
|
|
|
|
|
code style.
|
|
vehicles in more places. Esp. they were only invalidated for trains.
|
|
|
|
for all vehicle types
|
|
company-based settings, so in a multiplayer game everyone can change them.
|
|
constant and unduplicate a few lines.
|
|
unnecessarily add it.
|
|
vehicles/stations/industries are deleted.
|
|
messages. Esp. do not close them automatically after some time.
|
|
|
|
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
|
|
|
|
from VehicleRail to Train
|
|
|
|
|
|
|
|
time, binary size and run time (with asserts disabled) should be improved
|
|
was deleted
|
|
PoolItem::IsValidID() and PoolItem::Get()
|
|
introduce shiny new IsPlainRailTile()
|
|
PoolItem::IsValidID(index)
|
|
|
|
wanted to go to the same depot again.
|
|
creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)
|
|
|
|
|
|
some code.
|
|
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
|
|
stations
-Fix: insanely fast trains would sometimes 'jump' over waypoints/via stations within a tick, which would cause the order not to be processed causing the train to go in loops until (with luck) it 'hit' the tile
|
|
|
|
with only one station that has either middle or near end stop location and where the platform is (significantly) longer than the train.
|
|
end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
|
|
even if not at the end of the train.
|
|
follow the vehicle in front of them.
|
|
|
|
sources too
|
|
information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing.
|