Age | Commit message (Collapse) | Author |
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flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
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(most?) compilers...
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Replace the rather obscure control flow for handling aircraft/ship/train orders by something remotly comprehensible (see r3584)
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-Codechange: CheckCompatibleRail() is only called for tiles which are known to contain a piece of rail. Simplify the function accordingly by eliminating unnecessary checks.
-Fix (?): Also fix an inconsistency in deciding what a compatible rail type is between level crossings and other rail tiles. It is unknown if this caused any problems.
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-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
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Simplify TrainPowerChanged() somewhat by eleminating code duplication
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Change the signature of Swap() to be less error prone, i.e. pass the variables to be swapped by reference instead of passing pointers to the variables.
Just do Swap(x, y) instead of Swap(&x, &y). This prevents accidents when the variables are pointers.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue.
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were not used anyway) and replace them by our SwapT implementation
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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stillunknown and pv2b.
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renamed to .cpp)
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