Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-21 | (svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵ | rubidium | |
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong. | |||
2007-06-21 | (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵ | rubidium | |
place money in some string. | |||
2007-06-21 | (svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵ | rubidium | |
issues. Thanks to benc for providing the patch. | |||
2007-06-20 | (svn r10236) -Feature: Introduce a form of timetabling for vehicles. | maedhros | |
2007-06-19 | (svn r10222) -Fix [FS#892]: Only 2 trains could crash at one time as ↵ | peter1138 | |
collision checking stopped on the first hit. This could cause desyncs in network games as the collision hash order is not guaranteed. (patch by B. N. Smatz) | |||
2007-06-18 | (svn r10208) -Codechange: replace int32 with Money where appropriate. | rubidium | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-17 | (svn r10177) -Fix: Passengers has one A and two Es (ln) | peter1138 | |
2007-06-12 | (svn r10111) -Codechange: Add new vehicle hash table for collision detection ↵ | peter1138 | |
and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') | |||
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-02 | (svn r10028) -Fix (r2270/r2951): When deleting the first engine of a train ↵ | peter1138 | |
with multiple engines, only reopen the train window if the player had the original train window open. This fixes 'random' windows opening for multiple players of the same company. | |||
2007-06-02 | (svn r10026) -Fix: unlinking a rail vehicle didn't clear the first pointer | bjarni | |
After r9973, this could cause some asserts as some vehicles could end up with first pointers to chains they didn't belong to | |||
2007-06-02 | (svn r10023) -Fix (r3218): When selling trains, if there were no wagons ↵ | maedhros | |
between multiheaded engines the rear part could be checked despite having already been deleted, triggering an assert. | |||
2007-06-02 | (svn r10022) -Fix (r10007): Set the type of multiheaded trains before the ↵ | maedhros | |
subtype. | |||
2007-06-01 | (svn r10008) -Codechange: Move a couple of functions related to articulated ↵ | maedhros | |
vehicles to a file of their own. | |||
2007-06-01 | (svn r10007) -Codechange: Add some asserts to IsFrontEngine and friends to ↵ | maedhros | |
ensure that only trains use them. | |||
2007-05-30 | (svn r9987) -Fix [FS#818]: a train under a bridge could collide with a train ↵ | rubidium | |
on the bridge. | |||
2007-05-29 | (svn r9973) -Cleanup: removed some code that kept both ends of a dualheaded ↵ | bjarni | |
engine in the same train (when moving wagons in a depot) NormaliseTrainConsist() is called later in the same command and it will take care of this issue | |||
2007-05-28 | (svn r9967) -Fix (r9938): autoreplace would in certain conditions move ↵ | bjarni | |
dualheaded engines in a train (usually to the rear) -Change: moving an engine in between the two ends of a dualheaded engine will now move the rear dualheaded engine to the front of the newly added engine (instead of moving the new engine to the rear of the rear dualheaded engine) This can make a difference if there are wagons in the train | |||
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-05-19 | (svn r9875) -Fix (r9828): Only set carriage capacity if the wagon has not ↵ | peter1138 | |
been refitted. | |||
2007-05-19 | (svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you ↵ | rubidium | |
can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13. | |||
2007-05-12 | (svn r9828) -Codechange: [NewGRF] Add support for changing cargo capacity ↵ | peter1138 | |
with callback 36. This is set on construction for ships and roadvehicles, and whenever carriages are attached for trains. | |||
2007-05-10 | (svn r9818) -Codechange: Cache wagon override sprite set whenever consist is ↵ | peter1138 | |
changed, instead of 'recalculating' it every time it is used or just tested. | |||
2007-05-07 | (svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions. | rubidium | |
2007-05-07 | (svn r9807) -Codechange: unify playing of sound when vehicle has been loaded ↵ | rubidium | |
and leaves the station. | |||
2007-05-07 | (svn r9806) -Codechange: [NewGRF] Add callback 36 support for purchase cost, ↵ | peter1138 | |
for all vehicle types. | |||
2007-05-06 | (svn r9802) -Fix: a vehicle without visual effects isn't per definition ↵ | rubidium | |
unpowered (mart3p). | |||
2007-05-06 | (svn r9801) -Fix: do not assume that trains running on monorail/maglev ↵ | rubidium | |
cannot smoke/spark (mart3p). | |||
2007-05-06 | (svn r9800) -Codechange: play sound effects based on the engine class, not ↵ | rubidium | |
the rail type (mart3p). | |||
2007-05-06 | (svn r9794) -Codechange: refactor the question whether a vehicle can be ↵ | rubidium | |
loaded into LoadUnloadVehicle instead of duplicating it for each vehicle. | |||
2007-05-04 | (svn r9784) -Codechange: remove unused variable. | rubidium | |
2007-05-04 | (svn r9780) -Codechange: [NewGRF] Add support for variable vehicle weight ↵ | peter1138 | |
for trains (callback 36, property 16) | |||
2007-05-02 | (svn r9770) -Codechange: perform the payment of cargo when ↵ | rubidium | |
loading/unloading, but when arriving at the station. | |||
2007-05-01 | (svn r9760) -Codechange: remove the need for saving some vehicle variables. | rubidium | |
2007-04-29 | (svn r9756) -Fix [FS#755]: LeaveStation wasn't always called when a station ↵ | rubidium | |
was left. | |||
2007-04-29 | (svn r9755) -Codechange: refactor some more of the begin loading stuff. | rubidium | |
2007-04-29 | (svn r9754) -Codechange: make classes for all vehicle types, so we can make ↵ | rubidium | |
nicer/better maintainable code, i.e. virtual methods instead of switches. | |||
2007-04-29 | (svn r9752) -Codechange: remove some duplication related to BeginLoading. | rubidium | |
2007-04-29 | (svn r9742) -Fix (r9689) [FS#739]: Fix cloning with refit costs again, ↵ | maedhros | |
hopefully for good this time. | |||
2007-04-20 | (svn r9685) -Fix (r9683): Call v->LeaveStation() when a vehicle in a station ↵ | maedhros | |
is sent to a depot. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-18 | (svn r9671) -Codechange: Implement NewGRF callback 36, which allows changing ↵ | peter1138 | |
of various properties which were previously static. Vehicle max speed and train power/te/running costs are adjustable. | |||
2007-04-18 | (svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵ | belugas | |
corrections... | |||
2007-04-12 | (svn r9609) -Codechange: Move some function prototypes out of functions.h ↵ | maedhros | |
and into landscape.h, and add a few where they didn't exist. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-04-02 | (svn r9543) -Fix [FS#691]: Split up STR_ENGINE_NOT_BUILDABLE into four ↵ | maedhros | |
strings so it can be translated properly and remove "buildable", since it isn't actually a word. | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-19 | (svn r9322) -Codechange: Use cargo class to count crash/flood victims | peter1138 | |