Age | Commit message (Collapse) | Author |
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constants
-Fix: refit button widget was not correctly updated
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gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
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crossing and after loading older savegame
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leaving crossing, train crash
Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing
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the code at some places
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-Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit
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more cases
(tunnel/bridge/depot from wrong direction, competitor's track, wrong railtype)
-Fix: do not make crossing red when we can't enter it in any case
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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complex detection later
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trackbits behind it
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dirty when a train crashes
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part to be consistent with saveload process
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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wagon in some cases
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deleted when removing crashed train
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long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
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some type safety.
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of a global variable. Patch by Noldo (FS#1114).
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single location.
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needed.
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determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
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with tilt capability (specific details are per NewGRF set) will be given a 20% speed limit bonus on curves.
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to use DirDiffs instead of local tables, and remove an unnecessary loop.
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curves
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unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype.
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NewGRF wagon attach callback. This stopped
the callback working for autoreplace and when moving wagons from train to train in a depot.
-Fix (r11724): Don't check wagon attach callback for the chain when moving a single wagon.
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checking of the NewGRF 'allow wagon attach' callback by moving several wagons at a time.
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functions.
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useless includes.
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when reversing, also was inconsistent with save/load process (possible desyncs)
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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compile time of OpenTTD by reduce the amount of circular-ish dependencies.
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r11642
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bridge_map.h into tunnelbridge_map.h
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remove useless checks
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