Age | Commit message (Collapse) | Author |
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the station and the destination is not yet known.
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about to reach the end of the platform.
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spaces
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be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255.
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anymore did not always reset the waiting timer.
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to other vehicle types, too
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veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow)
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a path (Swallow)
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remove the order count from the savegame as we can easily count that (PhilSophus)
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through a method GetNumOrders() (PhilSophus)
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station view is closed even when the vehicle list is stickied. Other vehicle lists are not deleted when their 'opening' window gets closed so do the same with the station view.
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only the first part and not the rest.
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(optional) parameter.
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destructor as that was already doing the same for a few vehicle types.
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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station. Reaching that tile does not mean reaching the station.
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TrainTrackFollowerData.
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station reset when still (un)loading causing an invalid state.
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36) to return zero capacity.
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was reversed just after leaving the depot.
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a not-part-of-orders depot-order.
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a 3/8th length train did stop 2/8th of it's length too early causing a 63/8th long train not to fit in a 4 tile station.
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infinite loop on path look-ahead.
Don't refactor things that don't want to be refactored, folks. And some comments can't hurt either.
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reported as lost when doing the look ahead for a path.
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when extending the reserved path beyond the current destination during pathfinding.
The class' destructor will make sure that the order is restored on function exit in all cases.
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often/little when moving from diagonal<->non-diagonal tracks (iguannab)
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client so it is immediatelly clear which one you are working with.
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the following vehicle is an engine (i.e. a new train is created).
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parts for callback 1D when moving a chain of wagons.
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printf and && where || is meant. Found by MSVC's code analysis (Darkvater)
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require a new unitnumber for the remaining chain.
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engine when turning a train in a station.
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vehicle in a chain.
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reservation of another train inside the wormhole.
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reservation on a waypoint tile in all cases.
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sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
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another engine at the second position, not all 'important' data was copied to the new head.
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still shared by other vehicles.
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was sometimes not freed correctly. (michi_cc)
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is reversing with the first vehicle inside a depot. (michi_cc)
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