Age | Commit message (Collapse) | Author |
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TunnelBridgeIsFree() and return a CommandCost status.
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disabled, a train would not reverse when hitting the back of an one-way signal.
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updated if the train's power changed.
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train crashes
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function.
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wrapper functions
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and rail property (Terhken)
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monorail and maglev in the waypoint picker.
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code plus some minor optimisations (Terkhen)
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some comments (Terkhen)
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if a header require a header make it include that header
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signals when reserving a path as this causes trains to get stuck in front of them.
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vs maglev) a rail type property
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wait counter; sometimes they might get into eachother's way
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from 0% to 10%, default is 3% as before (mostly by Terkhen)
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free wagon chain, don't attach it to itself
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checking for trains on a reserved path.
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train and changing the (path) signal setup around the station
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depots didn't quite work
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danger and possible to cancel it
-Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
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chain and group count was off when moving a front engine within the same train and the new front isn't an engine.
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tile won't make a dent, 3 tiles might be a bit too much
-Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
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counts could be off
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after itself
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states that are not allowed by the NewGRF attach callback.
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the depot could create states that are not allowed by the NewGRF attach callback.
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to a chain
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unneeded wrapper functions
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headed engine you could split the dual headed engine over two vehicles.
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one could make a train 1 longer than allowed
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callbacks) to a separate function
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CmdMoveRailVehicle a separate function
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CmdMoveRailVehicle a separate function and simplify the logic
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a separate directory
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