Age | Commit message (Collapse) | Author |
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function.
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and rail property (Terhken)
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code plus some minor optimisations (Terkhen)
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some comments (Terkhen)
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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vehicles; they are identical
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wait counter; sometimes they might get into eachother's way
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unneeded wrapper functions
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set before first callback/sprite-resolving. For RV fronts it was missing at all, causing livery selection to fail.
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
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functions
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Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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constructor will zero the whole class. This caused all vehicle indices to be 0, which causes all kinds of trouble.
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instead of constructor of each vehicle type
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for all vehicle types
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from VehicleRail to Train
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was deleted
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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and GetPrevUnit().
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autoreplace kernel.
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dualheads.
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it is able to continue. (michi_cc)
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savegame version. (michi_cc)
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depot (callback 0x11) and give a warning about that
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