Age | Commit message (Collapse) | Author |
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constructor will zero the whole class. This caused all vehicle indices to be 0, which causes all kinds of trouble.
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instead of constructor of each vehicle type
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for all vehicle types
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from VehicleRail to Train
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was deleted
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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and GetPrevUnit().
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autoreplace kernel.
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dualheads.
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it is able to continue. (michi_cc)
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savegame version. (michi_cc)
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depot (callback 0x11) and give a warning about that
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declarations.
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something more than whitespace as description of files that don't have a description.
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WindowClass lookup
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using correct types and less duplication.
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road vehicles.
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_patches.realistic_acceleration changes
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with an OnNewDay method in the Vehicle class
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useless includes.
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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Vehicle::first pointer correctly set.
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(non-articulated, non-read end of dualheaded engine) vehicle in a train
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part of a dualheaded train engine
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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a depot.
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determined. Patch by nycom.
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a vehicle. Patch by nycom.
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CcClone(Aircraft|RoadVeh|Ship|Train) in favour of CcCloneVehicle.
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same forwat so we can display it.
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Tick method in the Vehicle class.
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Get(Aircraft|RoadVeh|Ship|Train)Image.
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individual checks depending on the vehicle type.
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ensure that only trains use them.
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