Age | Commit message (Collapse) | Author |
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GetSlopeZ() when not needed
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GroundVehicleBase to reduce typing
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trains.
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trains reach their top speed.
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road vehicles and trains.
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vehicle flags
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class (Hirundo)
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VehicleCache (Hirundo)
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realistic in order to make acceleration "slower", which highlights the differences between vehicle types more.
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railtype.
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function.
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tile they are on, not where the engine is on.
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to calculate air drag.
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fail to release its reserved path.
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-Codechange: Move GetSlopeResistance to GroundVehicle.
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function.
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and rail property (Terhken)
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code plus some minor optimisations (Terkhen)
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some comments (Terkhen)
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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vehicles; they are identical
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wait counter; sometimes they might get into eachother's way
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unneeded wrapper functions
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set before first callback/sprite-resolving. For RV fronts it was missing at all, causing livery selection to fail.
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
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functions
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