summaryrefslogtreecommitdiff
path: root/src/town_type.h
AgeCommit message (Collapse)Author
2009-02-05(svn r15352) -Codechange: make the arguments passed around while founding a ↵smatz
town a bit more readable
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-08-13(svn r14063) -Codechange: replace some "magic" constants with enumified ↵rubidium
constants.
2008-06-08(svn r13413) -Codechange: remove some enums that haven't been used for years.rubidium
2008-05-24(svn r13234) -Fix: Check/affect town rating when removing/bulldozing ↵frosch
town-owned road under drivethrough stops. -Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
2008-04-04(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a ↵smatz
bit of coding style
2008-04-01(svn r12534) -Feature: Add a new type of town road layouts - random for each ↵skidd13
town
2008-01-07(svn r11776) -Codechange: more header splittings to reduce the dependencies.rubidium