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2009-09-10(svn r17492) -Codechange: don't store the town index for road depots.rubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-26(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide ↵smatz
_house_specs[]
2009-06-26(svn r16664) -Codechange: move house-related stuff from town.h and ↵smatz
town_type.h to separate files
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2008-11-23(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵frosch
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-22(svn r14608) -Fix (r9315): Return the current year as construction year for ↵frosch
unfinished houses.
2008-06-10(svn r13437) -Feature[newGRF]: Add long format introduction and maximum ↵belugas
construction year for house.
2008-04-20(svn r12801) -Codechange: remove the dependency of function.h in town_map.hrubidium
2008-04-20(svn r12800) -Codechange: move the animated tile related functions out of ↵rubidium
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-03-06(svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵frosch
to 128.
2008-02-04(svn r12060) -Fix: do not clear tiles when the town won't be able to build ↵smatz
any buildings anyway -Fix: allow building 2x2 building on slopes if not explicitly forbidden -Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
2007-12-26(svn r11702) -Codechange: move all date related stuff to date*.rubidium
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-11-20(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵skidd13
remaining to fit with the naming style
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-19(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵skidd13
with the coding style
2007-11-11(svn r11411) -Codechange: implement random triggers for houses.rubidium
2007-07-29(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵rubidium
"road" everywhere except in the tile type.
2007-07-24(svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> ↵rubidium
type *var.
2007-04-04(svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost donebelugas
2007-04-03(svn r9554) -Documentation: add documentation to some map accessors.rubidium
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-02-09(svn r8651) -Codechange: group the functions related to getting and setting ↵rubidium
the town index and move one function that is not related to the map array out of town_map.h.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.