Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-10 | (svn r17492) -Codechange: don't store the town index for road depots. | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-06-26 | (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide ↵ | smatz | |
_house_specs[] | |||
2009-06-26 | (svn r16664) -Codechange: move house-related stuff from town.h and ↵ | smatz | |
town_type.h to separate files | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2008-11-23 | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵ | frosch | |
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | |||
2008-11-22 | (svn r14608) -Fix (r9315): Return the current year as construction year for ↵ | frosch | |
unfinished houses. | |||
2008-06-10 | (svn r13437) -Feature[newGRF]: Add long format introduction and maximum ↵ | belugas | |
construction year for house. | |||
2008-04-20 | (svn r12801) -Codechange: remove the dependency of function.h in town_map.h | rubidium | |
2008-04-20 | (svn r12800) -Codechange: move the animated tile related functions out of ↵ | rubidium | |
texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. | |||
2008-03-06 | (svn r12347) -Feature(ette): Increase house animation frame number from 32 ↵ | frosch | |
to 128. | |||
2008-02-04 | (svn r12060) -Fix: do not clear tiles when the town won't be able to build ↵ | smatz | |
any buildings anyway -Fix: allow building 2x2 building on slopes if not explicitly forbidden -Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-11 | (svn r11411) -Codechange: implement random triggers for houses. | rubidium | |
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-24 | (svn r10673) -Cleanup: some assorted style cleanups. Primarily type* var -> ↵ | rubidium | |
type *var. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-04-03 | (svn r9554) -Documentation: add documentation to some map accessors. | rubidium | |
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-02-09 | (svn r8651) -Codechange: group the functions related to getting and setting ↵ | rubidium | |
the town index and move one function that is not related to the map array out of town_map.h. | |||
2007-01-02 | (svn r7759) -Merge: makefile rewrite. This merge features: | rubidium | |
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. |