Age | Commit message (Collapse) | Author |
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nested widgets through the nested_array.
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in most of the cases
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FoundTownWindow::OnPlaceObject()
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list, and use that text in the size computation as well.
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wrappers
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town directory.
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relatives
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strings.
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directory window.
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codes and group them logically
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UpdateWidgetSize for better control over widget size and resize steps.
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directory, and found town windows.
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windows for more flexible widget contents.
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TownDirectoryWindow::OnPaint.
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nested widgets in Window::DrawWidget, adapt intro and town directory windows.
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nested widget trees.
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PoolItem::IsValidID(index)
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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classes.
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viewport instead of magic constants.
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adding them as comment to the widget arrays.
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TVW_SHOWAUTHORITY (bilbo)
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callback
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new one.
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expanding them much easier (Alberth)
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sources too
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town-growth in town-view-window. (and only if it is really needed)
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FoundTownWindow
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town' window
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static function/variables of the scenedit window
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