Age | Commit message (Collapse) | Author |
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the need for WE_ON_EDIT_TEXT_CANCEL.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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operators.
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little neighbourhood. Based on a patch by Dominik.
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description title bar.
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-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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unneeded include from openttd.h.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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done in *allocT functions.
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rename it fitting to the naming style
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and add its documentation
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fitting to the naming style
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style
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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super class.
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windows that are smaller than the default window size.
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(president) name
by index
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build-vehicle and town-action
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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issues. Thanks to benc for providing the patch.
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-Codechange: use predefined enums for viewport zoomlevels
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include that
instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to
players.cpp.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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