Age | Commit message (Collapse) | Author |
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not tied to funding a town.
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reversed compared to the icon
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window to its default size.
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after construction.
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window (based on work by sbr).
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and stabilize sort of equally populated towns.
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directory instead of when closing the window.
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in the town directory window (sbr)
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Eagle_rainbow)
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values for size computations.
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the window.
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QueryStrings per widget instead.
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QueryStringBaseWindow and directly use QueryString.
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same functionality.
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functions.
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(Inspired by patch from MagicBuzz)
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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interface ;)
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error.h
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arctic / tropical goals
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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TILE_HEIGHT for the snow line code
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declared in string_func.h.
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availability of the actions changed, and force a complete redraw in that case.
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OnInvalidateData().
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list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
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scenario editor if the ground changed and thus the required cargos for town growth
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