Age | Commit message (Collapse) | Author |
|
Window::UpdateWidgetSize().
|
|
|
|
|
|
WindowDesc; it's determined from the (nested) widgets
|
|
capacity/matrix initialisation
|
|
|
|
|
|
before the details string.
Gentlemen, swap your string parameters.
|
|
used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
|
|
wrong 'size') upon reiniting windows
|
|
town name for the 'Generate Town' window
|
|
|
|
wasn't updated properly (based on patch of Terkhen)
|
|
town name before its creation (original patch by Terkhen)
|
|
|
|
|
|
|
|
with constants in the town authority window.
|
|
header file to allow sharing.
|
|
nested widgets through the nested_array.
|
|
in most of the cases
|
|
|
|
FoundTownWindow::OnPlaceObject()
|
|
list, and use that text in the size computation as well.
|
|
wrappers
|
|
|
|
town directory.
|
|
|
|
|
|
|
|
|
|
relatives
|
|
strings.
|
|
directory window.
|
|
codes and group them logically
|
|
UpdateWidgetSize for better control over widget size and resize steps.
|
|
|
|
|
|
|
|
directory, and found town windows.
|
|
|
|
windows for more flexible widget contents.
|
|
TownDirectoryWindow::OnPaint.
|
|
nested widgets in Window::DrawWidget, adapt intro and town directory windows.
|
|
|
|
|
|
nested widget trees.
|
|
PoolItem::IsValidID(index)
|
|
|
|
DrawString.
|