Age | Commit message (Collapse) | Author |
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the appropriate function calls
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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from lots
of windows causing 'two stage' opening effect.
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the different Town guis and assign it only once, at creation
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ScenarioEditorTownGenerationWindow.
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the Window class and remove Window from their naming.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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operators.
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little neighbourhood. Based on a patch by Dominik.
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description title bar.
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-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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unneeded include from openttd.h.
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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done in *allocT functions.
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rename it fitting to the naming style
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and add its documentation
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fitting to the naming style
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style
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