Age | Commit message (Collapse) | Author |
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town window (Zuu).
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missed :)
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window.
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consisted of unrelated values use static const (u)int
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and waypoints are named
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TownSize enums.
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seperate class
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had stations/depots refer to them or vehicles were on the town's road could cause a crash
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parameter for OnClick().
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do not duplicate the itemtext to the description.
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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the focus from the town name input box
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for nice and consistent layout.
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capacity.
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stickyable
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does not need food the whole year to grow.
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same twice.
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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TheJosh, GeekToo, Terkhen and others)
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WindowDesc; it's determined from the (nested) widgets
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capacity/matrix initialisation
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before the details string.
Gentlemen, swap your string parameters.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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town name for the 'Generate Town' window
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wasn't updated properly (based on patch of Terkhen)
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town name before its creation (original patch by Terkhen)
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with constants in the town authority window.
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