Age | Commit message (Collapse) | Author |
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availability of the actions changed, and force a complete redraw in that case.
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OnInvalidateData().
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list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
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scenario editor if the ground changed and thus the required cargos for town growth
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OnPaint().
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the language "list"
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a resize.
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be too small
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rights and unread news.
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height.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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with {}
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GetScrolledRowFromWidget().
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town window (Zuu).
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missed :)
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window.
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consisted of unrelated values use static const (u)int
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and waypoints are named
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TownSize enums.
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seperate class
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had stations/depots refer to them or vehicles were on the town's road could cause a crash
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parameter for OnClick().
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do not duplicate the itemtext to the description.
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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the focus from the town name input box
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for nice and consistent layout.
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capacity.
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stickyable
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does not need food the whole year to grow.
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