Age | Commit message (Collapse) | Author |
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(Inspired by patch from MagicBuzz)
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(GameScript only)
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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interface ;)
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error.h
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arctic / tropical goals
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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TILE_HEIGHT for the snow line code
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declared in string_func.h.
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availability of the actions changed, and force a complete redraw in that case.
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OnInvalidateData().
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list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
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scenario editor if the ground changed and thus the required cargos for town growth
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OnPaint().
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the language "list"
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a resize.
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be too small
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rights and unread news.
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height.
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WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
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and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
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scrollbar explicitly using a NWidgetPart via SetScrollbar().
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with {}
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GetScrolledRowFromWidget().
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town window (Zuu).
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missed :)
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