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Erich/openttd
chunnel
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signaltunnel
sloped-stations
sloped-stations-original
underground
underground-plus-others-original
underground-save-load
underground-station-construction
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town_gui.cpp
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Author
2021-12-16
Codechange: Untangle command code, flags and error string for DoCommand*.
Michael Lutz
2021-12-16
Codechange: Move command arguments to the back of the networked command funct...
Michael Lutz
2021-07-10
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ...
Loïc Guilloux
2021-07-09
Codechange: Remove FOR_EACH_SET_BIT
glx22
2021-06-27
Fix #9402, 2e136285: Crash when founding town using default name (#9403)
Loïc Guilloux
2021-05-29
Fix f6d5c01: Delay deletion when closing windows
glx22
2021-05-08
Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)
PeterN
2021-05-06
Codechange: add SetDParamStr that accepts std::string&
rubidium42
2021-05-01
Feature: make the town directory horizontally resizable
rubidium42
2021-04-30
Cleanup: Tidy up resize, fill and minimal size on widgets in town list window.
Peter Nelson
2021-02-20
Codechange: rename sound ids to make more sense. (#8701)
frosch
2021-01-11
Change: Relocate rename and location buttons in all windows.
frosch
2021-01-08
Codechange: Remove min/max functions in favour of STL variants (#8502)
Charles Pigott
2020-07-27
Codechange: Spell 'Viewport' consistently
TechGeekNZ
2020-05-21
Codechange: Use std::string for most of the user-settable custom names.
Michael Lutz
2020-01-12
Codechange: Use cached town name for town list window filtering
Jonathan G Rennison
2020-01-12
Codechange: Use cached town, station, industry names for list window sorting
Jonathan G Rennison
2020-01-12
Change: Only resort town directory window on population change if necessary
Jonathan G Rennison
2020-01-07
Fix 196d5868: Always apply filter on town directory rebuild
glx
2019-12-21
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
glx
2019-12-21
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
glx
2019-11-10
Cleanup: Removed SVN headers
S. D. Cloudt
2019-09-30
Fix: clang and MSVC warnings (glx)
Charles Pigott
2019-09-07
Fix #7188: check the validity of command callback for scripts (#7701)
glx22
2019-08-17
Add #6887: Option to show zone inside local authority boundary of towns
Gabda
2019-07-22
Feature: Town name filtering (#7621)
TELK
2019-04-27
Fix 81d335b: Coverage button missing from town window in scenario editor.
peter1138
2019-04-25
Feature: Add station coverage area display for towns.
peter1138
2019-04-13
Codechange: use std::sort() in GUIList
glx
2019-04-10
Codechange: Use null pointer literal instead of the NULL macro
Henry Wilson
2019-03-28
Fix: MSVC warnings (#7423)
glx22
2019-03-26
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_b...
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Length() with std::vector::size()
Henry Wilson
2019-03-26
Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit()
Henry Wilson
2019-03-26
Codechange: Replace SmallVector::Clear() with std::vector::clear()
Henry Wilson
2019-03-24
Codechange: Use override specifier in Window-derived classes.
peter1138
2019-03-13
Cleanup: Remove questionable syntax in town rating display
Johannes E. Krause
2018-06-23
Feature #4186: Append '(City)' behind cities in the town directory (sbr)
Alberth289346
2018-06-04
Change: Use name of cargo instead of Passengers/Mail in town statistics. (#6801)
PeterN
2018-05-02
Change: Switch town growth rate and counter to actual game ticks (#6763)
Pavel Stupnikov
2018-04-30
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
J0an Josep
2017-08-13
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
frosch
2016-05-22
(svn r27577) -Fix [FS#6386]: Dock and roadstop picker, client list and town a...
frosch
2015-07-26
(svn r27341) -Fix [FS#6332]: Do not rerandomise the town name when only cost-...
frosch
2014-10-05
(svn r26960) -Codechange: Draw sort button symbols as sprites, and pad sort b...
peter1138
2014-09-20
(svn r26859) -Fix [FS#6119]: Height computation of game script text in town G...
frosch
2014-04-23
(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...
rubidium
2014-03-23
(svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound effe...
frosch
2013-10-28
(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not...
frosch
2013-07-27
(svn r25630) -Fix [FS#5666]: city list sort of population and rating are reve...
rubidium
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