Age | Commit message (Collapse) | Author |
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depots, industries, towns and waypoints
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(optional) parameter.
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after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
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of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
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client so it is immediatelly clear which one you are working with.
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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constants.
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assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
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with all other structs/classes that are in a pool.
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the class who calls it
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the appropriate function calls
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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from lots
of windows causing 'two stage' opening effect.
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the different Town guis and assign it only once, at creation
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ScenarioEditorTownGenerationWindow.
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the Window class and remove Window from their naming.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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Window.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
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operators.
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little neighbourhood. Based on a patch by Dominik.
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description title bar.
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-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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unneeded include from openttd.h.
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logical place and remove about 50% of the includes of 'functions.h'
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