Age | Commit message (Collapse) | Author |
|
(optional) parameter.
|
|
after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
|
|
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
|
|
ShowQueryString()
|
|
constants.
|
|
assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
|
|
|
|
with all other structs/classes that are in a pool.
|
|
the class who calls it
|
|
the appropriate function calls
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|
|
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
|
|
The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
|
|
from lots
of windows causing 'two stage' opening effect.
|
|
the different Town guis and assign it only once, at creation
|
|
|
|
|
|
|
|
|
|
ScenarioEditorTownGenerationWindow.
|
|
the Window class and remove Window from their naming.
|
|
|
|
the need for WE_ON_EDIT_TEXT_CANCEL.
|
|
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
|
|
Window.
|
|
|
|
when it's certain that w != NULL.
|
|
something more than whitespace as description of files that don't have a description.
|
|
'Location' button, a town/station/industry list, or some news items.
|
|
InitializeWindowViewport because the viewport is now part of the window struct. Patch by Alberth.
|
|
operators.
|
|
|
|
|
|
|
|
little neighbourhood. Based on a patch by Dominik.
|
|
description title bar.
|
|
-Cleanup: apply a bit of code style. Mostly re-indenting switch cases
|
|
arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
|
|
|
|
unneeded include from openttd.h.
|
|
|
|
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
it is really needed.
|