Age | Commit message (Collapse) | Author |
|
same functionality.
|
|
functions.
|
|
|
|
(Inspired by patch from MagicBuzz)
|
|
|
|
|
|
|
|
|
|
(GameScript only)
|
|
|
|
|
|
|
|
with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
|
|
interface ;)
|
|
error.h
|
|
arctic / tropical goals
|
|
framework to store goals of a town
|
|
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
|
|
amount of towns into a reusable struct.
|
|
TILE_HEIGHT for the snow line code
|
|
declared in string_func.h.
|
|
|
|
|
|
availability of the actions changed, and force a complete redraw in that case.
|
|
|
|
OnInvalidateData().
|
|
list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting.
|
|
scenario editor if the ground changed and thus the required cargos for town growth
|
|
|
|
|
|
|
|
|
|
OnPaint().
|
|
the language "list"
|
|
a resize.
|
|
be too small
|
|
rights and unread news.
|
|
|
|
height.
|
|
WWT_SCROLL2BAR with NWID_HSCROLLBAR and NWID_VSCROLLBAR.
|
|
and vscroll2.
Note: All windows get individual members with the same names, which are initialised via Window::GetScrollbar(). This caching is not required at all, but simplifies conversion.
|
|
scrollbar explicitly using a NWidgetPart via SetScrollbar().
|
|
with {}
|
|
|
|
|
|
|
|
|
|
GetScrolledRowFromWidget().
|
|
|
|
town window (Zuu).
|