Age | Commit message (Collapse) | Author |
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before the details string.
Gentlemen, swap your string parameters.
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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wrong 'size') upon reiniting windows
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town name for the 'Generate Town' window
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wasn't updated properly (based on patch of Terkhen)
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town name before its creation (original patch by Terkhen)
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with constants in the town authority window.
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header file to allow sharing.
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nested widgets through the nested_array.
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in most of the cases
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FoundTownWindow::OnPlaceObject()
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list, and use that text in the size computation as well.
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wrappers
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town directory.
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relatives
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strings.
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directory window.
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codes and group them logically
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UpdateWidgetSize for better control over widget size and resize steps.
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directory, and found town windows.
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windows for more flexible widget contents.
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TownDirectoryWindow::OnPaint.
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nested widgets in Window::DrawWidget, adapt intro and town directory windows.
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nested widget trees.
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PoolItem::IsValidID(index)
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DrawString.
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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classes.
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viewport instead of magic constants.
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adding them as comment to the widget arrays.
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