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path: root/src/town_cmd.cpp
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2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain
2011-11-27(svn r23342) -Fix (r23300): for arctic and desert towns you were required to ↵rubidium
deliver more than 4 billion units, instead of one or more units
2011-11-25(svn r23323) -Fix: when you fund a town, it should grow; goals reached or nottruebrain
2011-11-24(svn r23319) -Fix (r23316): Offsets of viewport signs were not scaled up.peter1138
2011-11-23(svn r23303) -Add: economy.fund_buildings, to disallow funding buildingstruebrain
2011-11-23(svn r23300) -Add: show on the GUI when a town grows and make a general ↵truebrain
framework to store goals of a town
2011-11-23(svn r23298) -Add: track statistics of all incoming and outgoing goods. ↵truebrain
Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
2011-11-15(svn r23233) -Codechange: Refactor maximum and actually transported cargo ↵michi_cc
amount of towns into a reusable struct.
2011-11-10(svn r23183) -Codechange: merge BRIBE_FAILED and BRIBE_FAILED_2 messages ↵rubidium
(monoid)
2011-11-08(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitionsyexo
2011-11-08(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean ↵frosch
callbacks, and check the results for validity.
2011-11-08(svn r23142) -Change: [NewGRF v8] Unify the return values of callbacks ↵frosch
returning D0xx texts.
2011-11-04(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z ↵rubidium
related variables
2011-11-04(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type ↵rubidium
functions use int z as well
2011-11-04(svn r23106) -Codechange: pass int* to GetTileSlope and friendsrubidium
2011-11-04(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
from the station/object building code
2011-11-04(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
for the terraform code
2011-11-04(svn r23096) -Codechange: remove useless divisions and multiplications by ↵rubidium
TILE_HEIGHT for the snow line code
2011-11-04(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use itrubidium
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-11-02(svn r23082) -Fix: account for snow line table when determining the snow ↵rubidium
line for building houses
2011-09-11(svn r22920) -Cleanup: replace two very old town variables taht were rarely ↵yexo
used by small functions that compute there value on-the-fly when necessary
2011-09-06(svn r22899) -Add: Allow towns to build bridges over canals and rivers.terkhen
2011-08-22(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town ↵michi_cc
centre tile is a bridge ramp/tunnel portal.
2011-08-22(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a ↵rubidium
tunnel or bridge
2011-07-31(svn r22706) -Cleanup: A loop is no loop, if it never iterates.frosch
2011-07-30(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at ↵rubidium
the wrong place if multitile houses failed some tests
2011-06-12(svn r22569) -Feature: [NewGRF] Persistent storage for towns.terkhen
2011-05-21(svn r22482) -Codechange: Add some contants for the number of ticks between ↵frosch
certain cyclical tasks.
2011-05-14(svn r22459) -Doc: Typo fixes and doxygen markup improvements.alberth
2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2011-02-15(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.terkhen
2011-02-12(svn r22066) -Fix [FS#4502]: building a statue did not check whether the ↵rubidium
object pool is full
2011-02-12(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns ↵rubidium
could not be built
2011-02-07(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.hrubidium
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-01-18(svn r21845) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updates [d-m].
2010-12-29(svn r21664) -Add: [NoAI] AIEventTownFoundedyexo
2010-12-05(svn r21414) -Codechange: limit town name by amount of characters, not bytesrubidium
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium
2010-11-21(svn r21291) -Fix: Treat objects on water like water in more cases.frosch
2010-11-14(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.terkhen
2010-11-13(svn r21156) -Codechange: Introduce EconomyIsInRecession().alberth
2010-10-28(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that ↵yexo
defined tiles that relied on the substitute being drawn were broken
2010-10-01(svn r20860) -Cleanup: remove some unused functions and variablessmatz
2010-09-13(svn r20802) -Fix: Building bridges on water/watery objects behaved ↵frosch
inconsistently for towns and the bridge selection GUI.
2010-09-12(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road ↵frosch
layouts on all map sizes.
2010-09-12(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf ↵frosch
houses and serves no use for original houses.
2010-09-01(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many ↵terkhen
random towns at the scenario editor.