Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-08-28 | (svn r10994) -Codechange: Change some function names to be more ↵ | belugas | |
representative and more fitting of trunk's naming convention (skidd13) | |||
2007-08-27 | (svn r10993) -Codechange: A few less magical numbers (skidd13) | belugas | |
2007-08-27 | (svn r10991) -Codechange: add documentation, enumification and some code ↵ | rubidium | |
simplifications to the terraforming code. Patch by frosch. | |||
2007-08-05 | (svn r10799) -Fix: only calling QuickFree and not the destructor on pool ↵ | rubidium | |
cleanups might cause memory leaks due to the way C++ works. | |||
2007-08-04 | (svn r10787) -Fix r10755: _total_towns was not increased when placing town ↵ | glx | |
manually in scenario editor | |||
2007-08-03 | (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and ↵ | rubidium | |
similarly for AddBlock*. | |||
2007-08-02 | (svn r10759) -Codechange: make the industry struct use the pool item class ↵ | rubidium | |
as super class. | |||
2007-08-02 | (svn r10755) -Codechange: make the town struct use the pool item class as ↵ | rubidium | |
super class. | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-11 | (svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather ↵ | belugas | |
information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :) | |||
2007-07-11 | (svn r10504) -Codechange: Shorten the test if no track bit has been found | belugas | |
2007-07-09 | (svn r10493) -Codechange: update some callback ID enums to reflect their ↵ | rubidium | |
changed usage, add a few and update the comments. | |||
2007-07-03 | (svn r10413) -Fix r10211: t->townnamegrfid was not cleared when renaming a town | glx | |
2007-06-27 | (svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵ | peter1138 | |
inconsistent, and tested all 'namespaces'. now only check names of the same type. | |||
2007-06-25 | (svn r10323) -Codechange: reference company name, number and player ↵ | peter1138 | |
(president) name by index | |||
2007-06-21 | (svn r10253) -Fix (r10249): putting the < the wrong way around made the new ↵ | rubidium | |
towns pretty small. | |||
2007-06-21 | (svn r10249) -Fix [FS#906]: town tried to gather information about the ↵ | rubidium | |
neighbourhood of a tile when it couldn't even *ever* build on that tile. | |||
2007-06-18 | (svn r10211) -Feature: [NewGRF] Add support for action 0F | glx | |
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). | rubidium | |
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-15 | (svn r10167) -Codechange: Change the flagging system of grf loaded feature ↵ | belugas | |
from a bitset to a bool evaluation. Like easier to read and faster to evaluate :) | |||
2007-06-10 | (svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart). | rubidium | |
2007-05-31 | (svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating ↵ | belugas | |
some newgrf features have been loaded, and introduce the newindustry one. | |||
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-05-20 | (svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵ | rubidium | |
"road" with multiple owners on a single tile. | |||
2007-05-19 | (svn r9876) -Codechange: [NewHouses] Add support for callback 2E (cargo ↵ | peter1138 | |
production) | |||
2007-05-19 | (svn r9873) -Codechange: Add missing second callback parameter for houses | peter1138 | |
2007-05-15 | (svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵ | belugas | |
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. | |||
2007-05-13 | (svn r9830) -Fix(r9779) : Let the town expand and build new houses along the ↵ | belugas | |
roads of the users, even in case of "No Road" layout (skiddl13) | |||
2007-05-10 | (svn r9823) -Feature: Add support for house property 1F - minimum life span. | maedhros | |
2007-05-04 | (svn r9779) -Feature: Add the possiblity to choose different road patterns ↵ | belugas | |
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13 | |||
2007-05-01 | (svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵ | belugas | |
and very low number of industries Based on FS#289, by pitt2 | |||
2007-04-29 | (svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water. | maedhros | |
2007-04-27 | (svn r9722) -Documentation: Document some functions of town_cmd.cpp. ↵ | belugas | |
Loosely based on work from TheJosh More to come. | |||
2007-04-21 | (svn r9712) -Codechange: Implement accepted cargo types and cargo acceptance ↵ | peter1138 | |
(there is a difference) callbacks for newhouses. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-18 | (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵ | maedhros | |
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea. | |||
2007-04-18 | (svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵ | belugas | |
corrections... | |||
2007-04-12 | (svn r9614) -Feature: Use the normal growth rate values when the growth rate ↵ | maedhros | |
is set to none and "Fund new buildings" is used. | |||
2007-04-12 | (svn r9613) -Feature: Make it possible to have some control over the town ↵ | maedhros | |
growth. The default rate is TTD's original rate, and to approximate OpenTTD's previous behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be switched off entirely, and if so, buildings will not be rebuilt. It is also possible to specify a proportion of towns that grow twice as fast as the others. | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-21 | (svn r9388) -Codechange: variable scope and type, and standardify all ↵ | peter1138 | |
CargoID loops. | |||
2007-03-20 | (svn r9371) -Feature: Add support for variable snow lines in the arctic ↵ | maedhros | |
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well. | |||
2007-03-20 | (svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action ↵ | maedhros | |
3, the graphics for the substitute (original) house should be drawn instead. | |||
2007-03-20 | (svn r9366) -Codechange: Unify the different houses acceptances attributes ↵ | belugas | |
on their cargo counterpart, as well as specifying cargo slot. |