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path: root/src/town_cmd.cpp
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2011-11-04(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z ↵rubidium
related variables
2011-11-04(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type ↵rubidium
functions use int z as well
2011-11-04(svn r23106) -Codechange: pass int* to GetTileSlope and friendsrubidium
2011-11-04(svn r23101) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
from the station/object building code
2011-11-04(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
for the terraform code
2011-11-04(svn r23096) -Codechange: remove useless divisions and multiplications by ↵rubidium
TILE_HEIGHT for the snow line code
2011-11-04(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use itrubidium
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-11-02(svn r23082) -Fix: account for snow line table when determining the snow ↵rubidium
line for building houses
2011-09-11(svn r22920) -Cleanup: replace two very old town variables taht were rarely ↵yexo
used by small functions that compute there value on-the-fly when necessary
2011-09-06(svn r22899) -Add: Allow towns to build bridges over canals and rivers.terkhen
2011-08-22(svn r22810) -Fix: Growth a town on both ends of a tunnel/bridge if the town ↵michi_cc
centre tile is a bridge ramp/tunnel portal.
2011-08-22(svn r22809) -Fix [FS#4731]: towns expanding from the "wrong" side of a ↵rubidium
tunnel or bridge
2011-07-31(svn r22706) -Cleanup: A loop is no loop, if it never iterates.frosch
2011-07-30(svn r22697) -Fix [FS#4694-ish]: when building a house it could be built at ↵rubidium
the wrong place if multitile houses failed some tests
2011-06-12(svn r22569) -Feature: [NewGRF] Persistent storage for towns.terkhen
2011-05-21(svn r22482) -Codechange: Add some contants for the number of ticks between ↵frosch
certain cyclical tasks.
2011-05-14(svn r22459) -Doc: Typo fixes and doxygen markup improvements.alberth
2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2011-02-15(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.terkhen
2011-02-12(svn r22066) -Fix [FS#4502]: building a statue did not check whether the ↵rubidium
object pool is full
2011-02-12(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns ↵rubidium
could not be built
2011-02-07(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.hrubidium
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-01-18(svn r21845) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updates [d-m].
2010-12-29(svn r21664) -Add: [NoAI] AIEventTownFoundedyexo
2010-12-05(svn r21414) -Codechange: limit town name by amount of characters, not bytesrubidium
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium
2010-11-21(svn r21291) -Fix: Treat objects on water like water in more cases.frosch
2010-11-14(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.terkhen
2010-11-13(svn r21156) -Codechange: Introduce EconomyIsInRecession().alberth
2010-10-28(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that ↵yexo
defined tiles that relied on the substitute being drawn were broken
2010-10-01(svn r20860) -Cleanup: remove some unused functions and variablessmatz
2010-09-13(svn r20802) -Fix: Building bridges on water/watery objects behaved ↵frosch
inconsistently for towns and the bridge selection GUI.
2010-09-12(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road ↵frosch
layouts on all map sizes.
2010-09-12(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf ↵frosch
houses and serves no use for original houses.
2010-09-01(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many ↵terkhen
random towns at the scenario editor.
2010-09-01(svn r20710) -Codechange: Clarify the name of some town generation variables.terkhen
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20627) -Codechange: unify the animation code of station, airport, ↵rubidium
house and industry tiles
2010-08-18(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use ↵smatz
of operator delete
2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-13(svn r20481) -Fix: statues were not removed when towns would be removedrubidium
2010-08-13(svn r20480) -Codechange: make CmdDeleteTown responsible for actually ↵rubidium
clearing tiles and such; ~Town still checks it though.
2010-08-12(svn r20473) -Codechange: pass Town instead of TownID to BuildObjectrubidium
2010-08-12(svn r20469) -Fix (r20227): Building statues used different companys for ↵frosch
CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-08(svn r20409) -Codechange: reduce the number of includes needed by newgrf.hrubidium
2010-08-07(svn r20401) -Codechange: let HouseSpec use GRFFilePropsrubidium