Age | Commit message (Collapse) | Author |
|
growth_rate, but by some other value used to calculate growth_rate.
|
|
spaces)
|
|
data is now always accessible
|
|
the return is not NULL)
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
GenerateTownName in all cases.
|
|
NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason.
|
|
iterating all just created town names (MJP)
|
|
is a nearby town when the map has thousands of towns (MJP)
|
|
keep memory usage significantly lower (MJP)
|
|
pool can hold (MJP)
|
|
especially using it as index into a table
|
|
|
|
growth via ScriptTown::SetGrowthRate and GetGrowthRate.
|
|
progress when changing the town growth rate.
|
|
not tied to funding a town.
|
|
information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
|
|
|
|
|
|
world gen to terminate and start the game
|
|
rename towns
|
|
need to be removed as OWNER_TOWN.
|
|
Eagle_rainbow)
|
|
various sources (including Eagle_rainbow, MinchinWeb)
|
|
build roads under bridges along the bridge direction.
|
|
|
|
|
|
(based on patch by Grantovich)
|
|
NewsFlag instead.
|
|
deduplicate code.
|
|
station windows, if the station is affected by exclusive transport rights.
|
|
construction/destruction of houses, resulting in desyncs.
|
|
|
|
while placing a statue.
|
|
|
|
|
|
callback.
|
|
|
|
same as roads and rails
|
|
view might even have to change size due to different cargo requirements.
|
|
during map generation.
|
|
|
|
|
|
|
|
(GameScript only)
|
|
|
|
|
|
strings, again making it possible to return multiple errors
|
|
error.h
|
|
|