Age | Commit message (Collapse) | Author |
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compiler's decisions about inlining
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Patch by Roujin.
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prices enough
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examine stations
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bit of coding style
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instead of transparent
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town
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descriptive
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(especially because newgrf_station.h includes a lot of stuff).
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station_func.h.
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computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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when compiling with assert disabled
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GetTileTrackStatus().
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there can be less checks in pathfinders for depots/stations/tunnels/bridges
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another town
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should be road (with 2x2, 3x3 grid town layouts)
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BuildTownHouse()
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build at given tile
-Fix: houses with zero probability could be built
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any buildings anyway
-Fix: allow building 2x2 building on slopes if not explicitly forbidden
-Fix: it was possible to build 2x1 and 1x2 buildings on slopes even if it was not allowed
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ownership of player owned tiles when growing.
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-Codechange: Remove some needless checks
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comments on town zones
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'newhouses' grf, or when loading a game with missing 'newhouses' grfs
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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command can be executed.
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of a global variable. Patch by Noldo (FS#1114).
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when it's not necessary.
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determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
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vehicle color mapping so the vehicles use the new owner color
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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r11642
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