Age | Commit message (Collapse) | Author |
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amount of towns into a reusable struct.
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(monoid)
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callbacks, and check the results for validity.
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returning D0xx texts.
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related variables
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functions use int z as well
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from the station/object building code
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for the terraform code
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TILE_HEIGHT for the snow line code
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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line for building houses
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used by small functions that compute there value on-the-fly when necessary
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centre tile is a bridge ramp/tunnel portal.
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tunnel or bridge
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the wrong place if multitile houses failed some tests
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certain cyclical tasks.
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object pool is full
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could not be built
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reconstruction.
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more likely to be updates [d-m].
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defined tiles that relied on the substitute being drawn were broken
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inconsistently for towns and the bridge selection GUI.
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layouts on all map sizes.
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houses and serves no use for original houses.
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random towns at the scenario editor.
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some headers
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house and industry tiles
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of operator delete
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and unify the relation objects have to towns
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clearing tiles and such; ~Town still checks it though.
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