Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-12-18 | (svn r11663) -Codechange: moving of the road related types and functions. | rubidium | |
2007-12-16 | (svn r11649) -Codechange: some code can be simplified thanks to changes in ↵ | smatz | |
r11642 | |||
2007-12-16 | (svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵ | smatz | |
bridge_map.h into tunnelbridge_map.h | |||
2007-11-25 | (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, ↵ | rubidium | |
station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. | |||
2007-11-25 | (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp ↵ | skidd13 | |
cause they depend on Random() -Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-17 | (svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 ↵ | rubidium | |
chance was really a 32769 in 65536 chance. | |||
2007-11-15 | (svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by ↵ | rubidium | |
divide. | |||
2007-11-13 | (svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would ↵ | rubidium | |
cause a crash... | |||
2007-11-12 | (svn r11421) -Fix [FS#1431]: do not use a function that asserts when ↵ | rubidium | |
wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build. | |||
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-11-09 | (svn r11397) -Fix r11395: some minor fixes for better town-bridge results ↵ | truelight | |
(and better comments) (skidd13 / TrueLight) | |||
2007-11-09 | (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki) | truelight | |
2007-10-20 | (svn r11315) -Fix [FS#1353]: towns are not growing beyond height ↵ | rubidium | |
differences. Patch by skidd13. | |||
2007-10-20 | (svn r11308) -Fix (r9315): Change the house id as well as the house spec ↵ | maedhros | |
when using an overridden town building, since the house id is the one that's used to actually build the house. | |||
2007-10-16 | (svn r11276) -Codechange: be more consistent with naming of some accessors. | rubidium | |
-Fix: make sure canals are never owned by water. Based on a patch by boekabart. | |||
2007-10-10 | (svn r11243) -Fix: update waypoint signs when renaming a town | glx | |
2007-10-05 | (svn r11215) -Codechange: replace magic constants with less magic symbols. ↵ | rubidium | |
Patch by skidd13. | |||
2007-10-03 | (svn r11197) -Fix: It is not useful to reset the override of an entity every ↵ | belugas | |
time a new grf file is been submitted. Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too. | |||
2007-09-30 | (svn r11188) -Codechange: rewrite of the town action related code (remove ↵ | rubidium | |
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13. | |||
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-26 | (svn r11172) -Codechange: rewrite of town road building and addition of the ↵ | rubidium | |
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13. | |||
2007-09-19 | (svn r11130) -Fix [FS#1207]: towns build roads that weren't connected to any ↵ | rubidium | |
other road. | |||
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-09-14 | (svn r11102) -Codechange: remove some pointless addition+substractions. ↵ | rubidium | |
Patch by frosch. | |||
2007-09-12 | (svn r11091) -Codechange: Partial rewrite of the road management code of ↵ | belugas | |
towns, in order to make it more readable and with improved performance. (FS#1161 by skidd13) | |||
2007-09-09 | (svn r11069) -Codechange: allow slopes under statues. Patch by kaan. | rubidium | |
2007-09-09 | (svn r11065) -Documentation [FS#1186]: of the dirty marking/repainting ↵ | rubidium | |
subsystem. Patch by Progman. | |||
2007-08-31 | (svn r11015) -Fix [FS#1166]: towns would build bridges through eachother. | rubidium | |
2007-08-30 | (svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵ | rubidium | |
the functions for those tile types. -Codechange: barren the rail grounds on terraforming. | |||
2007-08-28 | (svn r10994) -Codechange: Change some function names to be more ↵ | belugas | |
representative and more fitting of trunk's naming convention (skidd13) | |||
2007-08-27 | (svn r10993) -Codechange: A few less magical numbers (skidd13) | belugas | |
2007-08-27 | (svn r10991) -Codechange: add documentation, enumification and some code ↵ | rubidium | |
simplifications to the terraforming code. Patch by frosch. | |||
2007-08-05 | (svn r10799) -Fix: only calling QuickFree and not the destructor on pool ↵ | rubidium | |
cleanups might cause memory leaks due to the way C++ works. | |||
2007-08-04 | (svn r10787) -Fix r10755: _total_towns was not increased when placing town ↵ | glx | |
manually in scenario editor | |||
2007-08-03 | (svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and ↵ | rubidium | |
similarly for AddBlock*. | |||
2007-08-02 | (svn r10759) -Codechange: make the industry struct use the pool item class ↵ | rubidium | |
as super class. | |||
2007-08-02 | (svn r10755) -Codechange: make the town struct use the pool item class as ↵ | rubidium | |
super class. | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-11 | (svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather ↵ | belugas | |
information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :) | |||
2007-07-11 | (svn r10504) -Codechange: Shorten the test if no track bit has been found | belugas | |
2007-07-09 | (svn r10493) -Codechange: update some callback ID enums to reflect their ↵ | rubidium | |
changed usage, add a few and update the comments. | |||
2007-07-03 | (svn r10413) -Fix r10211: t->townnamegrfid was not cleared when renaming a town | glx | |
2007-06-27 | (svn r10364) -Fix [FS#706]: checking for duplicate custom names was ↵ | peter1138 | |
inconsistent, and tested all 'namespaces'. now only check names of the same type. |