Age | Commit message (Collapse) | Author |
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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chance was really a 32769 in 65536 chance.
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divide.
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cause a crash...
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wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
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remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
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(and better comments) (skidd13 / TrueLight)
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differences. Patch by skidd13.
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when using an overridden town building, since the house id is the one that's used to actually build the house.
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-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
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Patch by skidd13.
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time a new grf file is been submitted.
Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too.
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some of the magic).
-Feature: possibility to disable exclusive rights and giving money. Both by skidd13.
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possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
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other road.
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(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
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Patch by frosch.
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towns, in order to make it more readable and with improved performance. (FS#1161 by skidd13)
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subsystem. Patch by Progman.
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the functions for those tile types.
-Codechange: barren the rail grounds on terraforming.
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representative and more fitting of trunk's naming convention (skidd13)
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simplifications to the terraforming code. Patch by frosch.
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cleanups might cause memory leaks due to the way C++ works.
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manually in scenario editor
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similarly for AddBlock*.
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as super class.
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super class.
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"road" everywhere except in the tile type.
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