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path: root/src/town_cmd.cpp
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2014-09-21(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data...rubidium
2014-04-25(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the...rubidium
2014-04-23(svn r26482) -Codechange: add an include that allows us to undefine/redefine ...rubidium
2014-02-16(svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTown...frosch
2014-02-16(svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewG...frosch
2014-02-06(svn r26313) -Codechange: use a set for finding unique town names instead of ...rubidium
2014-02-06(svn r26311) -Codechange: use a different method for finding whether there is...rubidium
2014-02-06(svn r26310) -Codechange: clean up some caches during town generation to keep...rubidium
2014-02-06(svn r26308) -Fix-ish: do not try to build more towns/industries than the poo...rubidium
2013-11-25(svn r26104) -Fix: do not attempt to do stuff with an invalid direction, espe...rubidium
2013-11-22(svn r26051) -Fix: out of bounds access in CmdTownCargoGoalrubidium
2013-11-12(svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town ...frosch
2013-10-30(svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth pro...frosch
2013-10-28(svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not...frosch
2013-10-12(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope info...zuu
2013-10-12(svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES.frosch
2013-10-12(svn r25833) -Codechange: Move ObjectType from map array into pool item.frosch
2013-09-21(svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused worl...zuu
2013-09-19(svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to ...zuu
2013-04-03(svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need...frosch
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagl...planetmaker
2012-12-01(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from ...alberth
2012-07-09(svn r24391) -Change [FS#5229]: Disallow original and better road layouts to ...frosch
2012-05-26(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.frosch
2012-05-26(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.frosch
2012-05-26(svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (b...frosch
2012-05-26(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and ...frosch
2012-05-26(svn r24283) -Codechange: Add AddTileNewsItem function to preemptively dedupl...frosch
2012-05-06(svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of stati...frosch
2012-04-26(svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after c...frosch
2012-04-25(svn r24179) -Codechange: move some variables of Town to TownCacherubidium
2012-04-08(svn r24105) -Feature: Be more careful with the population of a small town wh...alberth
2012-04-08(svn r24104) -Codechange: Output the resulting tile through the user data.alberth
2012-04-08(svn r24103) -Codechange: Handle clear tiles separately from house tiles.alberth
2012-04-08(svn r24102) -Codechange: Refactor tile clearability test out of the statue c...alberth
2012-04-08(svn r24101) -Codechange: Reverse a condition for increased readability.alberth
2012-03-25(svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the sam...rubidium
2012-02-15(svn r23953) -Fix [FS#5062]: When the population of a town changes the town v...frosch
2012-01-17(svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during...frosch
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUItruebrain
2011-12-19(svn r23622) -Add: a set of events to trigger in a GameScripttruebrain
2011-12-19(svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (Ga...truebrain
2011-12-19(svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only)truebrain
2011-12-15(svn r23526) -Codechange: unify cargos vs cargoesrubidium
2011-12-10(svn r23476) -Codechange: use the error queue to replace switch mode error st...rubidium
2011-12-10(svn r23474) -Codechange: move the declaration error related functions to err...rubidium
2011-12-03(svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns.terkhen
2011-12-03(svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each...terkhen
2011-11-29(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)truebrain