Age | Commit message (Collapse) | Author |
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view might even have to change size due to different cargo requirements.
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during map generation.
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(GameScript only)
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strings, again making it possible to return multiple errors
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error.h
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each town (michi_cc).
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deliver more than 4 billion units, instead of one or more units
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framework to store goals of a town
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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amount of towns into a reusable struct.
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(monoid)
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callbacks, and check the results for validity.
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returning D0xx texts.
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related variables
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functions use int z as well
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from the station/object building code
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for the terraform code
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TILE_HEIGHT for the snow line code
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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line for building houses
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used by small functions that compute there value on-the-fly when necessary
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centre tile is a bridge ramp/tunnel portal.
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tunnel or bridge
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the wrong place if multitile houses failed some tests
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certain cyclical tasks.
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object pool is full
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could not be built
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reconstruction.
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more likely to be updates [d-m].
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