Age | Commit message (Collapse) | Author |
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did not check their minimum distance requirements
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generating new game
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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TheJosh, GeekToo, Terkhen and others)
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producer (instead of once pre produced cargo type) (fonsinchen)
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remove some unused variables
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before the details string.
Gentlemen, swap your string parameters.
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with custom name (Terkhen)
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town name before its creation (original patch by Terkhen)
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length were too short, possibly causing false positives
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header file to allow sharing.
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@param to @tparam if necessary
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which were sometimes missing and sometimes just typos
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foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
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for more consistency and distinguishability.
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then don't build the initial piece either
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and headquarters anymore
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they got renamed
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subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
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the Subsidy struct instead of determining it every time it's needed
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relatives
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beginning of a line, please
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random towns in scenario editor returns a failing message.
Fix by therken
Doxygen comments by me
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waypoint_func.h
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codes and group them logically
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UpdateAll[Type]VirtCoords.
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of ViewportSign
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clean construct for invalidating nearest town for road tiles
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to deal with sizeof() wrt. typedef-ed arrays.
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instances to more meaningful names.
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and change its behaviour accordingly
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Town::GetRandom() and Industry::GetRandom()
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_house_specs[]
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