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path: root/src/town_cmd.cpp
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2009-02-16(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWNsmatz
2009-02-11(svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in ↵rubidium
some cases, or made decisions on the 'original' slope instead the slope after applying the foundation..
2009-02-11(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.frosch
2009-02-11(svn r15449) -Codechange: Rename DC_NO_TOWN_RATING to DC_NO_TEST_TOWN_RATING ↵frosch
as that is what it does.
2009-02-09(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.rubidium
2009-02-07(svn r15397) -Fix [FS#2618]: a town could build a statue under a bridge.rubidium
2009-02-06(svn r15381) -Fix (r11091): When testing for parallel road two tiles away, ↵frosch
do not move more than one tile along the road.
2009-02-06(svn r15380) -Fix (r15190)[FS#2603]: Do not use TileY() on negative ↵frosch
TileIndexDiffs. But the test was not needed anyway, as those tiles were already tested in previous iterations.
2009-02-05(svn r15352) -Codechange: make the arguments passed around while founding a ↵smatz
town a bit more readable
2009-02-04(svn r15342) -Feature: allow changing town layout in the 'Found new town' windowsmatz
2009-02-04(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵smatz
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-21(svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map.Yexo
2009-01-20(svn r15172) -Feature: Allow a grf to customize house name via callback ↵belugas
0x14D, during Tile Inquiry process
2009-01-19(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, ↵peter1138
therefore it does not belong in _gui.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
2009-01-11(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to ↵frosch
'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
2009-01-10(svn r14958) -Codechange [FS#1923]: when checking for unique names, compare ↵smatz
only with manually set names There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-09(svn r14933) -Codechange: check the whether a pool item can be constructed ↵rubidium
instead of trying to make it and check for NULL.
2009-01-04(svn r14828) -Codechange: move most of save/load-specific code to separate filessmatz
2009-01-04(svn r14821) -Change [FS#2390]: make the road grids of town match, when all ↵rubidium
are using the same road layout ofcourse (cirdan)
2009-01-03(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵smatz
depots, industries, towns and waypoints
2009-01-02(svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵rubidium
(if enabled). Primarily useful for systems with touch screen (aapo)
2008-12-28(svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵rubidium
(optional) parameter.
2008-12-26(svn r14742) -Codechange: use SmallMap in two cases to reduce compilation ↵smatz
time and binary size
2008-12-24(svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵rubidium
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-11-23(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵frosch
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-19(svn r14596) -Fix (r14591): Missing 'return'.frosch
2008-11-18(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵smatz
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town
2008-10-25(svn r14528) -Codechange: cache the closest town for all road tiles instead ↵rubidium
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
2008-10-20(svn r14504) -Cleanup: Use the right variable type for tile offsets.michi_cc
2008-10-19(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)rubidium
2008-10-19(svn r14490) -Codechange: fix comment style on a few locations (Alberth)rubidium
2008-10-14(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)rubidium
2008-09-30(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.rubidium
2008-09-30(svn r14421) -Codechange: rename all player variables/types to company *or* ↵rubidium
client so it is immediatelly clear which one you are working with.
2008-09-26(svn r14404) -Change [FS#2176]: don't make the town flatten land ↵rubidium
unconditionally when build on slopes is turned on. Based on a patch by Eddi.
2008-09-15(svn r14335) -Codechange: Remove some magic numbers.frosch
2008-09-15(svn r14334) -Feature: ability to reset name to default/automatic value (for ↵smatz
vehicles, engines, towns, groups, stations, waypoints, managers and companies)
2008-08-13(svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in ↵rubidium
the command. Checking for the length in pixels is impossible because that differs per client.
2008-07-25(svn r13830) -Feature: show additional NewGRF info in the Tile Info window ↵smatz
for stations, houses and industries
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-18(svn r13730) -Fix: make a copy of the names for news messages about the ↵rubidium
deletion of companies as the removal of a company could lead to wrong names in the news messages.
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-06-25(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable ↵frosch
is queried for.
2008-06-25(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().frosch
2008-06-24(svn r13618) -Codechange: move tar-specific declarations to separate filesmatz
Removes indirect dependency on <string> and <map> for over 40 files
2008-06-14(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.frosch
2008-06-12(svn r13489) -Fix: first determine where to *exactly* build a house before ↵rubidium
asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
2008-06-05(svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵glx
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().