Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-16 | (svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN | smatz | |
2009-02-11 | (svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in ↵ | rubidium | |
some cases, or made decisions on the 'original' slope instead the slope after applying the foundation.. | |||
2009-02-11 | (svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING. | frosch | |
2009-02-11 | (svn r15449) -Codechange: Rename DC_NO_TOWN_RATING to DC_NO_TEST_TOWN_RATING ↵ | frosch | |
as that is what it does. | |||
2009-02-09 | (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. | rubidium | |
2009-02-07 | (svn r15397) -Fix [FS#2618]: a town could build a statue under a bridge. | rubidium | |
2009-02-06 | (svn r15381) -Fix (r11091): When testing for parallel road two tiles away, ↵ | frosch | |
do not move more than one tile along the road. | |||
2009-02-06 | (svn r15380) -Fix (r15190)[FS#2603]: Do not use TileY() on negative ↵ | frosch | |
TileIndexDiffs. But the test was not needed anyway, as those tiles were already tested in previous iterations. | |||
2009-02-05 | (svn r15352) -Codechange: make the arguments passed around while founding a ↵ | smatz | |
town a bit more readable | |||
2009-02-04 | (svn r15342) -Feature: allow changing town layout in the 'Found new town' window | smatz | |
2009-02-04 | (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly ↵ | smatz | |
road networks -Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo | |
2009-01-20 | (svn r15172) -Feature: Allow a grf to customize house name via callback ↵ | belugas | |
0x14D, during Tile Inquiry process | |||
2009-01-19 | (svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, ↵ | peter1138 | |
therefore it does not belong in _gui. | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-11 | (svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to ↵ | frosch | |
'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code. | |||
2009-01-10 | (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare ↵ | smatz | |
only with manually set names There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user). | |||
2009-01-09 | (svn r14933) -Codechange: check the whether a pool item can be constructed ↵ | rubidium | |
instead of trying to make it and check for NULL. | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2009-01-04 | (svn r14821) -Change [FS#2390]: make the road grids of town match, when all ↵ | rubidium | |
are using the same road layout ofcourse (cirdan) | |||
2009-01-03 | (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid ↵ | smatz | |
depots, industries, towns and waypoints | |||
2009-01-02 | (svn r14789) -Feature: allow scrolling with the left mouse button pressed ↵ | rubidium | |
(if enabled). Primarily useful for systems with touch screen (aapo) | |||
2008-12-28 | (svn r14754) -Codechange: get rid of _cmd_text and just pass it as ↵ | rubidium | |
(optional) parameter. | |||
2008-12-26 | (svn r14742) -Codechange: use SmallMap in two cases to reduce compilation ↵ | smatz | |
time and binary size | |||
2008-12-24 | (svn r14735) -Codechange: remove a bit of bit-waste in the map array ↵ | rubidium | |
(without changing the map array) and make the CompanyIDs contiguous. -Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste. | |||
2008-11-23 | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map ↵ | frosch | |
array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | |||
2008-11-19 | (svn r14596) -Fix (r14591): Missing 'return'. | frosch | |
2008-11-18 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid ↵ | smatz | |
after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | |||
2008-10-25 | (svn r14528) -Codechange: cache the closest town for all road tiles instead ↵ | rubidium | |
of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | |||
2008-10-20 | (svn r14504) -Cleanup: Use the right variable type for tile offsets. | michi_cc | |
2008-10-19 | (svn r14491) -Documentation: updates/additions of doxygen docs (Alberth) | rubidium | |
2008-10-19 | (svn r14490) -Codechange: fix comment style on a few locations (Alberth) | rubidium | |
2008-10-14 | (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) | rubidium | |
2008-09-30 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | rubidium | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-26 | (svn r14404) -Change [FS#2176]: don't make the town flatten land ↵ | rubidium | |
unconditionally when build on slopes is turned on. Based on a patch by Eddi. | |||
2008-09-15 | (svn r14335) -Codechange: Remove some magic numbers. | frosch | |
2008-09-15 | (svn r14334) -Feature: ability to reset name to default/automatic value (for ↵ | smatz | |
vehicles, engines, towns, groups, stations, waypoints, managers and companies) | |||
2008-08-13 | (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in ↵ | rubidium | |
the command. Checking for the length in pixels is impossible because that differs per client. | |||
2008-07-25 | (svn r13830) -Feature: show additional NewGRF info in the Tile Info window ↵ | smatz | |
for stations, houses and industries | |||
2008-07-18 | (svn r13731) -Codechange: make a pool of the array of players. | rubidium | |
2008-07-18 | (svn r13730) -Fix: make a copy of the names for news messages about the ↵ | rubidium | |
deletion of companies as the removal of a company could lead to wrong names in the news messages. | |||
2008-07-17 | (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵ | rubidium | |
with all other structs/classes that are in a pool. | |||
2008-06-25 | (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable ↵ | frosch | |
is queried for. | |||
2008-06-25 | (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). | frosch | |
2008-06-24 | (svn r13618) -Codechange: move tar-specific declarations to separate file | smatz | |
Removes indirect dependency on <string> and <map> for over 40 files | |||
2008-06-14 | (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. | frosch | |
2008-06-12 | (svn r13489) -Fix: first determine where to *exactly* build a house before ↵ | rubidium | |
asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. | |||
2008-06-05 | (svn r13390) -Codechange: introduce usererror() for fatal but not openttd ↵ | glx | |
related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). |