Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-05-15 | (svn r9850) -Codechange: Introduction of the Override/Substitute manager. ↵ | belugas | |
Currently only used for newhouses. Basically, it is more a gathering of IDs from grf files and ingame data. | |||
2007-05-13 | (svn r9830) -Fix(r9779) : Let the town expand and build new houses along the ↵ | belugas | |
roads of the users, even in case of "No Road" layout (skiddl13) | |||
2007-05-10 | (svn r9823) -Feature: Add support for house property 1F - minimum life span. | maedhros | |
2007-05-04 | (svn r9779) -Feature: Add the possiblity to choose different road patterns ↵ | belugas | |
for towns to use. Possible patterns are : No Road (not available in scenario editor) Original (for the nostalgics) Better Roads (same as original, but based on distance of 2 tiles instead of one) 2x2 grids 3x3 grids Patch by skiddl13 | |||
2007-05-01 | (svn r9762) -Feature: Two new difficulty settings : Very low number of towns ↵ | belugas | |
and very low number of industries Based on FS#289, by pitt2 | |||
2007-04-29 | (svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water. | maedhros | |
2007-04-27 | (svn r9722) -Documentation: Document some functions of town_cmd.cpp. ↵ | belugas | |
Loosely based on work from TheJosh More to come. | |||
2007-04-21 | (svn r9712) -Codechange: Implement accepted cargo types and cargo acceptance ↵ | peter1138 | |
(there is a difference) callbacks for newhouses. | |||
2007-04-18 | (svn r9672) -Cleanup: lots of coding style fixes around operands. | rubidium | |
2007-04-18 | (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵ | maedhros | |
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea. | |||
2007-04-18 | (svn r9665) -Documentation: Doxygen corrections,errors, corrections of ↵ | belugas | |
corrections... | |||
2007-04-12 | (svn r9614) -Feature: Use the normal growth rate values when the growth rate ↵ | maedhros | |
is set to none and "Fund new buildings" is used. | |||
2007-04-12 | (svn r9613) -Feature: Make it possible to have some control over the town ↵ | maedhros | |
growth. The default rate is TTD's original rate, and to approximate OpenTTD's previous behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be switched off entirely, and if so, buildings will not be rebuilt. It is also possible to specify a proportion of towns that grow twice as fast as the others. | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-04 | (svn r9558) -Documentation: doxygen and comment changes: 'T' now. Almost done | belugas | |
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-21 | (svn r9388) -Codechange: variable scope and type, and standardify all ↵ | peter1138 | |
CargoID loops. | |||
2007-03-20 | (svn r9371) -Feature: Add support for variable snow lines in the arctic ↵ | maedhros | |
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well. | |||
2007-03-20 | (svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action ↵ | maedhros | |
3, the graphics for the substitute (original) house should be drawn instead. | |||
2007-03-20 | (svn r9366) -Codechange: Unify the different houses acceptances attributes ↵ | belugas | |
on their cargo counterpart, as well as specifying cargo slot. | |||
2007-03-19 | (svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵ | maedhros | |
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed. | |||
2007-03-08 | (svn r9066) -Fix [FS#638]: store the owner of a statue, so when it gets ↵ | truelight | |
removed, the town is notified of it | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-03 | (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵ | belugas | |
tags and (more than just) a few comments style. | |||
2007-02-24 | (svn r8875) -Fix | tron | |
Remove unnecessary EnsureNoVehicle() checks because they are - pointless per se (f.e. there are no vehicles on house tiles) - done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later) | |||
2007-02-23 | (svn r8864) -Codechange: make ClrBitT(), SetBitT() and ToggleBitT more like ↵ | KUDr | |
CLRBIT() and so on (modify value of the first parameter instead or returning the result) | |||
2007-02-17 | (svn r8791) -Revert: r8790 Committed too much in last commit | miham | |
2007-02-17 | (svn r8790) [Namegen] -Revert: r8789 (Tron kinda convinced me it is a bad ↵ | miham | |
thing, sorry for it) | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |