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path: root/src/town_cmd.cpp
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2011-02-19(svn r22116) -Codechange: use PoolBase::Clean() at more placessmatz
2011-02-15(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC.terkhen
2011-02-12(svn r22066) -Fix [FS#4502]: building a statue did not check whether the ↵rubidium
object pool is full
2011-02-12(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns ↵rubidium
could not be built
2011-02-07(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.hrubidium
2011-02-05(svn r21974) -Feature: Add a setting to enable/disable funding local road ↵terkhen
reconstruction.
2011-01-18(svn r21845) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updates [d-m].
2010-12-29(svn r21664) -Add: [NoAI] AIEventTownFoundedyexo
2010-12-05(svn r21414) -Codechange: limit town name by amount of characters, not bytesrubidium
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium
2010-11-21(svn r21291) -Fix: Treat objects on water like water in more cases.frosch
2010-11-14(svn r21191) -Doc: Add missing information for a parameter of CmdFoundTown.terkhen
2010-11-13(svn r21156) -Codechange: Introduce EconomyIsInRecession().alberth
2010-10-28(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that ↵yexo
defined tiles that relied on the substitute being drawn were broken
2010-10-01(svn r20860) -Cleanup: remove some unused functions and variablessmatz
2010-09-13(svn r20802) -Fix: Building bridges on water/watery objects behaved ↵frosch
inconsistently for towns and the bridge selection GUI.
2010-09-12(svn r20791) -Fix (r12161): Building 2x2 houses did not work for 2x2 road ↵frosch
layouts on all map sizes.
2010-09-12(svn r20790) -Fix (r0)[FS#4118]: Remove a check which is wrong for NewGrf ↵frosch
houses and serves no use for original houses.
2010-09-01(svn r20711) -Fix [FS#4094]: Do not use new game settings when creating many ↵terkhen
random towns at the scenario editor.
2010-09-01(svn r20710) -Codechange: Clarify the name of some town generation variables.terkhen
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers
2010-08-26(svn r20627) -Codechange: unify the animation code of station, airport, ↵rubidium
house and industry tiles
2010-08-18(svn r20540) -Fix [FS#4049](r20480): use CmdDeleteTown instead of direct use ↵smatz
of operator delete
2010-08-13(svn r20482) -Codechange: move some object related information off the map ↵rubidium
and unify the relation objects have to towns
2010-08-13(svn r20481) -Fix: statues were not removed when towns would be removedrubidium
2010-08-13(svn r20480) -Codechange: make CmdDeleteTown responsible for actually ↵rubidium
clearing tiles and such; ~Town still checks it though.
2010-08-12(svn r20473) -Codechange: pass Town instead of TownID to BuildObjectrubidium
2010-08-12(svn r20469) -Fix (r20227): Building statues used different companys for ↵frosch
CMD_LANDSCAPE_CLEAR during testrun and DC_EXEC.
2010-08-08(svn r20411) -Codechange: rename unmovables as quite a lot of them are ↵rubidium
actually movable; e.g. HQ and owned land are pretty movable.
2010-08-08(svn r20409) -Codechange: reduce the number of includes needed by newgrf.hrubidium
2010-08-07(svn r20401) -Codechange: let HouseSpec use GRFFilePropsrubidium
2010-08-03(svn r20337) -Codechange: unify the construction of objects on the maprubidium
2010-08-02(svn r20323) -Codechange: Move Delete town code to a command.terkhen
2010-08-02(svn r20322) -Codechange: Move Expand town code to a command.terkhen
2010-08-02(svn r20320) -Doc: Small Doxygen and normal comment fixes, and an missed ↵alberth
addition.
2010-08-01(svn r20286) -Codechange: Unify end of doxygen comments.frosch
2010-08-01(svn r20283) -Codechange: Unify start of doygen comments.frosch
2010-08-01(svn r20279) -Doc: Doxygen additions/improvements.alberth
2010-07-31(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.alberth
2010-07-27(svn r20227) -Fix [FS#3985]: Don't spend cash when building a statue fails.terkhen
2010-07-24(svn r20211) -Codechange: Indented code should have curly braces around it.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2010-07-02(svn r20048) -Feature: Add a setting to forbid towns building level crossings.michi_cc
2010-07-02(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings ↵michi_cc
when using original or better town layout.
2010-06-05(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵frosch
DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-05-31(svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵frosch
of _current_company to ensure proper restoration.
2010-05-01(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵frosch
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed ↵frosch
industries and houses during construction callbacks.
2010-04-24(svn r19709) -Feature: NewGRF debugging/inspecting of (primarily) enabled ↵rubidium
callbacks and values of variables
2010-04-17(svn r19654) -Codechange: Use Extract<> in more places.frosch